約 5,770,505 件
https://w.atwiki.jp/gamemusicbest100/pages/4075.html
バーン マイ ドレッド Burn My Dread -Last Battle- 収録作品:ペルソナ3[PS2] 歌:川村ゆみ(Burn My Dread) 川村ゆみ、Lotus Juice(Burn My Dread -Last Battle-) 作曲:目黒将司 作詞:小森成雄・小森祥弘 概要 本作のオープニングテーマ。 『ペルソナ3』の顔とも言える楽曲で、直訳すると「恐怖を燃やせ」。 騙し絵のようなスタイリッシュな映像と共に現れたこの曲は多くのファンの心をつかんだ。 オシャレでCOOLなイントロから一転して攻撃的なサビへと繋がるのが特徴で、歌を担当した川村ゆみ氏も 私にとっては、ありえないKey(高音)で叫ばされ、まるで二重人格のような明暗のコントラストに悩んだ曲。 と語っており、実際に歌ってみるとかなり難しいことがわかる。 アレンジアルバムで聴くことができる本楽曲のフル版は、 オープニングの歌い方をそのままに、フルバージョンにアレンジしたクオリティの高いもので、 ゲーム版と比較しても違和感がなく評価が高い。 『ペルソナ4』のアニメにおいて15話のオープニング演出として原曲がそのまま使用され、 『PERSONA3 THE MOVIE』ではアレンジ版が使用された。 そして今作の最終イベント戦において、本曲に攻撃的なラップを加え、 サビの部分を中心にアレンジした「 Burn My Dread -Last Battle- 」が流れるのだが… 実はこの曲、このゲームを起動してニューゲームを選択したのち、本編で使用されるどの曲よりも真っ先に聴くことになる曲である。 このラストバトル直前に挿入されるイベントムービー(使用曲:決意)も印象的であり、 そのムービーから切り替わるようにこの曲が派手に流れ出す演出は、 イベント戦での数々の演出も含めて本作でも高い評価を得ているポイントであり、 最大の盛り上がりを魅せる見所と言っても過言ではないだろう。 + 『Burn My Bread』 『Burn My Bread』バーン・マイ・ブレッド 目黒氏による誤植。タイトルを直訳すると「パンを焼け」。 ゲームの内容に非常に興味がそそられるタイトルであるが、誤植である。 火力の高いサビに乗せてパンを焼いたら焦げてしまいそうだ。 過去ランキング順位 第5回みんなで決めるゲーム音楽ベスト100 986位(-Last Battle-) 第6回みんなで決めるゲーム音楽ベスト100 978位(-Last Battle-) 第7回みんなで決めるゲーム音楽ベスト100 826位(-Last Battle-) 第8回みんなで決めるゲーム音楽ベスト100 462位(-Last Battle-) 第9回みんなで決めるゲーム音楽ベスト100 881位(-Last Battle-) 第13回みんなで決めるゲーム音楽ベスト100 704位(-Last Battle-) 第15回みんなで決めるゲーム音楽ベスト100 767位(-Last Battle-) みんなで決めるゲームソングBEST100 69位 第2回みんなで決めるゲームソングBEST100 227位 第3回みんなで決めるゲームソングBEST100 310位 みんなで決めるアトラス名曲ベスト100 91位(原曲)、155位(-Last Battle-) みんなで決めるオープニングBGMベスト100 23位 第2回みんなで決めるオープニングBGMベスト100 307位 みんなで決めるRPGバトルBGMランキングベスト100 331位(-Last Battle-) 第2回みんなで決めるラストバトルBGMベスト100 90位(-Last Battle-) みんなで決めるプレイステーション2BGMランキング 204位 歌詞 + Burn My Dread Burn My Dread Dreamless dorm ticking clock I walk away from the soundless room Windless night moonlight melts My ghostly shadow to the lukewarm gloom Nightly dance of bleeding swords Reminds me that I still live I will burn my dread I once ran away from the god of fear And he chained me to dispair Burn my dread I'll break the chain And run till I see the sunlight again I'll lift my face and run to the sunlight Voiceless town tapping feet I clench my fists in pockets tight Far in mist a tower awaits Like a merciless tomb devouring moonlight Clockwork maze end unknown In frozen time a staircase stands Shadows crawl on bloodstained floor I rush straight ahead with a sword in hands Cold touch of my trembling gun I close my eyes to hear you breathe I will burn my dread This time I'll grapple down that god of fear And throw him into hell's fire Burn my dread I'll shrug the pain And run till I see the sunlight again Oh I will run burning all regret and dread And I wil face the sun with pride of the living + Burn My Dread -Last Battle- Burn My Dread -Last Battle- I will burn my dread Burn my dread There's no man's land / no man's ever survived Invisible hands're / behind you just now If you ever win that / race against rage then You'll be the king coz / it's no man's land, for real The mask in heavy rain / ultimately slain Make shadows slave / what they done is in vain Carrying AK-47 / 24*7 but You've gotta live it / persecuted by heaven Comes from the direction / no indication You've got to / to let it move first Let it out, let it down, let it inside let loose Letting letting damn depressed / let's get it up Then whatcha gotta do is to / drop the hammer down Drop rhyme drop hammer / digging like a labor You've got blood all over / ash all over Spit it out son / game's over Burn my dread Tear up your fear / the end is coming near Spit it out like a spear / I'll burn your dread Burn my dread No soul robust all dust / we bust Justice to the man with no life サウンドトラック ペルソナ3 サウンドトラック バーン・マイ・ドレッド -「ペルソナ3」輪廻転生 フルバージョンを収録。 PERSONA MUSIC LIVE BAND ジャズ風アレンジを収録。
https://w.atwiki.jp/goodnews4826/pages/13.html
just my test,.
https://w.atwiki.jp/xboxonescore/pages/587.html
My Brother Rabbit 項目数:30 総ポイント:1000 難易度: A Friend in Need Leave the Rabbit Hole. 30 Fly Away Leave this defiled place. 60 Pumped Out Pump all the objects. 20 Sprinkler Use all the colors. 20 Quack Quack Make all the rubber ducks quack. 20 Itsy-Bitsy Spider Find all the spiders. 30 Curiosity Uncork all of the test tubes on the tree. 20 Ice Sculptor Sculpt an ice swan. 20 Bring It Back! Lower the big baobab. 30 Programmer s Brain Solve the tangram puzzle. 40 Startler Startle all of the signal birds. 20 Hand in Hand Try all of the robo-moose hands. 20 Flying Machine Solve the 4-window puzzle. 30 Befriend a Turtle Find all the turtles. 20 Shell Inspector Open all the clam shells. 20 Pearl Collector Collect all the pearls. 20 Four Wheels Put the wheels on the cart. 30 Sickness is Gone Finish the game. 100 Where Are They Going? Follow them to see where they flew. 20 Jolly Yamyams Interact with all the yamyams. 20 秘密の実績 Fever Stop Bring the fever down. 30 Color Separator Fix the rainbow divider. 40 Freedom Free the Rabbit. 30 Fingers Crossed Give the test results to the Doctor. 40 Disappointment Find the cure somewhere else. 60 Just Moo It! The giant robo-moose is ready. 60 Beanstalk Ladder Grow the ladder from the beans. 20 Bring It Up! Move the bike to the top. 40 Wind Creator Fly to the rescue. 60 Bubble Passenger Use the bubble to move heroes up. 30
https://w.atwiki.jp/vocaloidenglishlyric/pages/669.html
【Tags Ienourademanbougashinderu-P M tM Gumi】 Original Music title My Colorful Confuse Romaji music title My Colorful Confuse Music Lyrics written, Voice edited by タカハシヨウ (Takahashi You) / 家の裏でマンボウが死んでるP (Ienourademanbougashinderu-P) Music arranged by タカハシヨウ (Takahashi You) / 家の裏でマンボウが死んでるP (Ienourademanbougashinderu-P) Singer(s) Gumi (Megpoid) Click here for the original Japanese Lyrics English Lyrics (translated by vgboy / vgperson): My graduation day had arrived, And I was to arrive at 8 30 But according to the clock by the bed, It s already 8 20... I figured I had just enough time to make it, But despite my precidament, someone appeared... It s an old man rubbing students with white noodles! Those half-boiled noodles were making them all slippery! But in my first year, judo instructor Shudo taught me... THE COLLARBONE CRACK! After surmounting a tight situation, next up, There were crows dripping miso on students necks! But in my first year, science teacher Mokuhara taught me... THE SULPHIRIC ACID SPLASH! After putting an end to a crow s life, next, I saw a road paved with marbles made of mucus! But in my first year, club leader Kawata taught me... PERSONAL ANTI-GRAVITY! After ignoring the entire purpose of a road, There were lizards rubbing their eggs on people s necks! But in my second year, classmate Kandagawa taught me... THE CERBERUS RENTAL! Thank you - the things you ve all given me Live on within me - and so I have five minutes left... After rendering a lizard unable to breed, An old lady was flattening the town since she didn t know her way! But in my second year, geology teacher Okaguchi taught me... THE JUNGLE GROWER! After leading an old lady into disaster, next, I bumped into air that would vaporize a human body in seconds! But in my third year, biology teacher Mitsui taught me... THE MECHANICAL MOLT! After slipping past an atmospheric assault, I saw a demon king who stopped time when his butt clenched! But in my third year, hygiene teacher Shimatsu taught me... THE FALLING ANGEL! [A POWERFUL LAXATIVE!] After utterly humiliating a demon king, next, I saw a railway crossing that closed for five minutes, and no other routes! If this it how it is, then I m finished! No matter who it was... No one could get out of this situation! The time was 8 40, And I was trudging back home But my defeated eyes Saw seven figures... "Congratulations!" Everyone had waited for me, And spoke to me so tenderly I didn t want to cry, In fact, I wanted to smile, But neverending tears fell where I stood And I wanted to tell the people I had met here how I felt, but... I m sorry - you taught me how to street fight, But you never taught me how to say thank you very well As I bawled out, I was consoled By all of your gentle hands... Romaji lyrics (transliterated by vgboy / vgperson): Sotsugyoushiki no hi ga otozureta Hachi-ji-han ni toukou suru hazu ga Makura moto no tokei ga sashiteiru no wa Mou hachi-ji ni-juu-fun Girigiri ma ni au ka douka no jikan Sonna pinchi no naka yatsu ga arawareta Gakusei no waki o soumen de migaku kei ojisan da! Yudetate no soumen de shikotama tsurutsuru sareru! Demo sonna toki wa ichi-nensei no koro ni juudou no Shudo-sensei ni osowatta Hissatsu - Sakotsu Kudaki! Hitotsu no pinchi o norikoeta sono saki ni ita no wa Gakusei no unaji ni miso o tarashite kuru kei karasu! Demo sonna toki wa ichi-nensei no koro ni kagaku no Mokuhara-sensei ni osowatta Hissatsu - Ryuusan Houchiku! Ichiwa no karasu no inochi o owaraseta sono ato ni mita no wa Naniraka no neneki biidama o shiki tsumete aru kei douro! Demo sonna toki wa ichi-nensei no koro ni bukatsu no Kawata-senpai ni osowatta Hissatsu - Jiriki Hanjuuryoku! Ippon no douro ni sono imi o ushinawaseta ato ita no wa Ouryoku no tamago o eri no ura kosuritsukeru kei hachuurui! Demo sonna toki wa ni-nensei no koro ni kurasu no Kandagawa-kun ni osowatta Hissatsu - Keruberosu Rentaru! Arigatou minna kara moratta mono ga Watashi no naka de ikiteru wa nokori jikan wa ato go-fun Ichishu no hachuurui no hanshoku o samatageta ato mita no wa Michi ga wakaranai kara machi o taira ni shiteru kei obasan! Demo sonna toki ni-nensei no koro ni chigaku no Okaguchi-sensei ni osowatta Hissatsu - Janguru Hatsumou! Hitori no obasan o sounan ni michibiita ato butsukatta no wa Jintai teido nara wazuka suubyou de oshaka ni dekiru kei taiki! Demo sonna toki san-nensei no koro ni seibutsu no Mitsui-sensei ni osowatta Hissatsu - Kikaika Dappi! Hitotsu no taiki no moukou o surinuketa ato mita no wa Shiri-suji o hikishimeteru aida dake toki o tomerareru kei maou! Demo sonna toki wa san-nensei no koro ni hoken no Shimatsu-sensei ni osowatta Hissatsu - Kyouryoku na Gezai! Ichi-maou ni kyoudai no kutsujoku o ataeta ato mita no wa Shimaru to go-fun kurai akanai hoka no ruuto mo nai kei fumikiri! Kou natte shimattara oshimai da! Dare hitori kono joukyou o Daha suru koto nado dekinai! Jikoku wa hachi-ji yon-juu-fun Tobotobo aruku kaeri no michi Mou akirameta hitomi ni utsutta Shichi-jin no hitokage "Sotsugyou omedetou" Matte ite kureta minna no Koe wa totemo yawarakakute Nakitaku nante nai no ni Waratteitai no ni Tomaranai namida no ochiru saki kono basho ni Koko de deatta hito-tachi ni tsutaetai koto ga aru no ni Gomennasai sutoriito faito wa osowatta kedo Jouzu ni arigatou o tsutaeru houhou wa osowattenai no Tada nakijakuru watashi no atama o nadeta Atatakai minna no te no hira [Ienourademanbougashinderu-P, IenourademanbougashinderuP, Ie no Ura de Manbou ga Shinderu-P]
https://w.atwiki.jp/hitsville/pages/78.html
My life is in your hands(by Kirk Franklin) You don t have to worry And don t you be afraid Joy comes in the morning Troubles they don t last always For there s a friend in Jesus Who will wipe your tears away And if your heart is broken Just lift your hands and say Oh I know that I can make it I know that I can stand No matter what may come my way My life is in your hands With Jesus I can take it With Him I know I can stand No matter what may come my way My life is in your hands So when your tests and trials They seem to get you down And all your friends and loved ones Are nowhere to be found Remember there s a friend in Jesus Who will wipe your tears away And if you heart is broken Just lift your hands and say Oh I know that I can make it I know that I can stand No matter what may come my way My life is in your hands With Jesus I can take it With Him I know I can stand No matter what may come my way My life is in your hands 心配しないで、怖がらなくてもいい 喜びは朝やってきて、心配事はずっと長くは続かない 涙を拭ってくれるジーザスと言う名の友達がいるから もしつらいことがあったら、両手を上げてこういえばいい 私にはできる 乗り越えることができる 何が私を邪魔しようとも、 私はあなたの手に委ねられているから 心配しないで、怖がらなくてもいい 喜びは朝やってきて、心配事はずっと長くは続かない 涙を拭ってくれるジーザスと言う名の友達がいるから もしつらいことがあったら、両手を上げてこういえばいい わたしにはできる 乗り越えることができる 何が私を邪魔しようとも 私はあなたの手に委ねられているから 彼がいるからわたしはできる 彼がいるからわたしはできるとわかる 何がわたしを邪魔しようとも わたしはあなたの手にゆだねられているから 試練や苦難があなたをがっかりさせ 友達や愛するひとがどこにも見つからない時 涙を拭ってくれるジーザスと言う名の友達を思い出そう もしつらいことがあったら、両手を上げてこういえばいい 私にはできる 乗り越えることができる 何が私を邪魔しようとも 私はあなたの手に委ねられているから
https://w.atwiki.jp/tadashiimai/pages/13.html
現在、このページはご希望の原語でご利用いただけません。 Google 翻訳を使用すると自動翻訳 でページを表示できます。 弊社はこのサービスの提供に責任を持たず、翻訳結果を弊社でチェックすることはありません。 div id="google_translate_element" /div script function googleTranslateElementInit() {new google.translate.TranslateElement({ pageLanguage en includedLanguages ja }, google_translate_element ); } /script script src="http //translate.google.com/translate_a/element.js?cb=googleTranslateElementInit" /script United States [Change] Motion Control About Aerotech Sales Offices Literature Request Customer Service News/Tradeshows E-newsletter Sign Up Aerotech Products Actuators Air Bearing Stages Amplifiers Drive Racks Gantry Systems Goniometers Industry Solutions Lift Stages Linear Motors Linear Stages Linear/Rotary Combination Stages Manual Positioners Motion Controllers Motion Simulators NANO Technology Optical Mounts Rotary Motors Rotary Stages Spindles Accessories Markets Assembly Automotive Data Storage Education Electronic Manufacturing Fiberoptics Flat Panel Imaging Laser Processing Machine Tool Medical Military/Aerospace Optics Packaging Photovoltaic Semiconductor Test Inspection Engineered Systems Engineering Reference Software/Manuals CADs/3D Models Site Index Popular Motion Control Categories Actuators Air Bearing Stages Gantry Systems Linear Motors Linear Stages Literature Catalogs/Brochures Manuals/Software Downloads Motion Controllers Nanotechnology Optical Mounts Rotary Stages Motion Control News PRO165LM Linear Motor Stage The PRO165LM is a high-performance linear motor stage that is as accurate as it is versatile. A linear motion guide bearing system and high-performance, zero-cogging, brushless linear servomotor make the PRO165LM the stage of choice in industrial applications requiring outstanding contour accuracy and smooth velocity profiling, such as laser machining and medical component manufacturing, and other applications requiring high accuracy in a production environment. Enhanced Throughput Module (ETM) Improves Positioning Performance Aerotech’s Enhanced Throughput Module (ETM) improves the positioning performance of high-dynamic motion systems by directly measuring the unwanted motion of the machine base and communicating it back to the controller. The Aerotech ETM provides a low-cost solution for improving the productivity of new and existing equipment with easy installation and no changes to existing mechanical hardware. Engineered Motion Control Systems Aerotech s custom-engineered motion control systems range from those for semiconductor, medical, laboratory, photonics and fiberoptics, laser processing, automotive, packaging, and more. We are well-versed in vacuum and cleanroom techniques. Our extensive motion control and positioning system experience allow us to provide systems tailor-made for our customers’ operations, while employing the most accurate, highest performance motion control and positioning components available. Automation Control Solutions Brochure Aerotech s Automation Control Solutions brochure highlights our complete lines of high-performance automation controllers and software, drives, linear and rotary motors, and the benefits and features of each. Get your free hard copy or download the pdf today. Archived Motion Control News Since 1970, Aerotech has designed and manufactured the highest performance motion control and positioning systems for our customers. We are a leading supplier of motion control products to industry, government, science, and research institutions around the world. Our precision motion control products provide the critical performance for today’s demanding applications in markets such as medical device and life sciences, semiconductor and flat panel, photonics, automotive, data storage, laser processing, military/aerospace, electronic manufacturing and test, assembly, research and development, and others requiring high precision, high throughput motion control solutions. The breadth of our product line, including automated nanopositioners, planar air-bearing systems, high-speed gantries, linear and rotary and lift stages, brushless linear and rotary servomotors and drives, single- and multi-axis motion controllers, goniometers, and gimbals/optical mounts, makes us unique among motion control manufacturers. From concept to final certification, our proven products, motion control and positioning technologies assure the success of our custom engineered motion control systems. Software Revisions A3200 v2.54.005 Soloist v2.54.005 Ensemble v2.54.005 Motor Sizer v1.03 Site Enhancements View our improved FAQ section. Now you can post the questions.
https://w.atwiki.jp/ritoen/
Welcome to Friends Wiki This wiki contains a compilation of my OC. Please feel free to look around. Guidelines This wiki little contains drug addiction and violence. This wiki does not endorse or promote these things or have any political or other agenda. The characters and their settings in this wiki are fiction. It has no relationship with real persons, organizations, cases, etc. This wiki contains furry, monsters, personification, bloodshed, etc. Please be careful if you are not comfortable with them. The author is Japanese, so there may be unnatural sentences. Fan fiction is free as long as they do not violate prohibited. The following is prohibited Please do not use illustrations or other materials from this wiki for secondary use. Even if you drew the illustration yourself, you may not use a traced version. Please do not create any creative work that is logically or legally problematic, such as criminal or suicidal creations, or creations that express defamatory purposes or contents that are offensive to public order and morals. Please do not falsify the copyright. Please do not create any creative work that infringes on the rights of the author or any third party. Please do not misrepresent as if you have received permission, sponsorship, or affiliation from the author, contrary to the facts. Please do not create any creative work that damages the image of this wiki or that contains expressions of specific ideas, beliefs, or religious or political messages. Please do not create any creative work for commercial purposes without the author's permission. Please do not alter or erase any pages of this wiki. 日本語版 https //w.atwiki.jp/rito/pages/1.html
https://w.atwiki.jp/vocaloidenglishlyric/pages/131.html
【Tags Deadball-P Luka tW W】 Original Music Title Wash My Blood Music English Lyrics written, Voice edited by デッドボールP(Deadball-P) Music arranged by デッドボールP(Deadball-P) Singers 巡音ルカ (Megurine Luka) English Lyrics: WASH MY BLOOD OF AGONY PROOF OF MY VIRGINITY WASH MY BLOOD OF INSANITY SACRIFICE OF MAIDEN HEAD FOR YOU EXTACY RISE FROM CRUEL SIN WE NEVER INVITE MAN IN US DESIRE JUST TO FEEL YOUR HEAT WE NEVER KNOW OUR CONCEPTION INSIDE THE DRESS TEARS STREAMING DOWN TO FEET THE SCAR YOU MADE CRIES EVERYTIME I IMAGINE YOU FEEL THE DARKNESS OF THE BITCH S HOLE SWEET LIKE A HOT CHOCOLATE SMELLS AWFUL LIKE CESSPOOL SPARKLING BRIGHT LIKE A DIAMOND RING I GIVE YOU EVERYTHING PROOF OF MY VIRGINITY SACRIFICE OF MAIDEN HEAD FOR YOU WASH MY BLOOD EMBRYOS KNOW THE SCARLET SEA THEY NEVER SEE THE SKY ABOVE EXISTENCE JUST TO BE A LIFE THEY NEVER KNOW MY SHAMEFUL MIND INSIDE THE CRADLE BABY GOES TO GRAVE THE LIFE I KILLED CRIES EVERYMONTH I KILL ONE MORE FEEL THE DEADLY SIN OF THE BITCH S HOLE RED LIKE A GUILLOTINE BLADE BLACK LIKE A HUMANITY THOUGHT WHITE LIKE A ROTTEN EGG OF FROG I KILL YOU EVERYTIME SOUL OF INNOCENT CHILD DIVIDE YOUR PURITY FOR ME WASH MY BLOOD FEEL THE DARKNESS OF THE BITCH S HOLE SWEET LIKE A HOT CHOCOLATE SMELLS AWFUL LIKE CESSPOOL SPARKLING BRIGHT LIKE A DIAMOND RING I GIVE YOU EVERYTHING PROOF OF MY VIRGINITY SACRIFICE OF MAIDEN HEAD FOR YOU WASH MY BLOOD [Deadball-P, DeadballP]
https://w.atwiki.jp/keroro00innovator/pages/3918.html
Going my rail [429] Client error `POST https //webservices.amazon.co.jp/paapi5/getitems` resulted in a `429 Too Many Requests` response { __type com.amazon.paapi5#TooManyRequestsException , Errors [{ Code TooManyRequests , Message The request was de (truncated...) Going my rail アーティスト 鈴村健一 発売日 2018年5月9日 レーベル ランティス デイリー最高順位 3位(2018年5月9日) 週間最高順位 3位(2018年5月15日) 月間最高順位 10位(2018年5月) 上半期最高順位 63位(2018年) 初動売上 3874 累計売上 5041 収録内容 曲名 タイアップ 視聴 Disc1 1 in my space 2 The whole world 3 ミトコンドリア 4 ポジティヴマンタロウ 5 NAKED MAN 6 おもちゃ箱 7 シンプルな未来 8 CHAPPY 9 HIDE-AND-SEEK はんだくん ED 10 All right 11 シロイカラス CODE BREAKER ED 12 あいうえおんがく 13 SHIPS 14 ハナサカ 15 Go my rail Disc2 1 INTENTION 2 brand new 3 あすなろ 神様のメモ帳 ED 4 ALL GREEN 5 messenger 6 CHRONICLE 7 Landscaper 8 そりゃそうです 9 スケッチ 10 Butterfly 11 月とストーブ 12 ロスト 13 太陽のうた 14 and Becoming 15 この世界の好きなところ ランキング 週 月日 順位 変動 週/月間枚数 累計枚数 1 5/15 3 新 3874 3874 2 5/22 14 ↓ 595 4469 3 5/29 ↓ 369 4838 4 6/5 203 5041 2018年5月 10 新 5041 5041 関連CD あすなろ シロイカラス All right HIDE-AND-SEEK
https://w.atwiki.jp/warband/pages/512.html
ip_morale|Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^Morale's greatest impact is on a party's behaviour in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Economy ip_economy_text|Towns and villages in Westeros and Essos need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Westeros and Essos, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leather-ware, and, of course, arms, armour, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisan goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Westeros and Essos is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a centre will be healthy and energetic, and migrants will flock from the nearby regions. The centre will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_courtship|Courtship ip_courtship_text|You may wish to marry into one of Westeros and Essos' noble families. Marriage is not necessary for someone to rise in power and stature, but it does provide them with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a short cut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Westeros and Essos as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that Westerosi society is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Politics ip_politics_text|The continents of Westeros and Essos, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarrelling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favour of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm in Westeros and Essos makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defence.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a nobles loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Character Backgrounds ip_character_backgrounds_text|A player character in Westeros and Essos may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics in Westeros and Essos are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quickly, but women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male nobleman, you can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficult, and starting as a female commoner is probably the most challenging way to begin a game.^^However, women have some starting advantages. Simply by taking up arms, a female warrior will draw attention to herself, and she may find that she can build up her reputation faster than a male. Also, it is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all Westeros and Essos, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Military Campaigns ip_military_campaigns_text|When kingdoms in Westeros and Essos go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms of Westeros and most of Essos do not field standing armies, which remain in the field as long as the ruler desires. Rather, these realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars in Westeros and Essos often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honour, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. he may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. Westeros and Essos rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_prisioner_system|Prisoner System ip_prisioner_system_text|The skill 'prisoner management' has been removed from A World of Ice and Fire, as it seems unrealistic to manage the number of prisoners in terms of a skill. In A World of Ice and Fire the number of prisoners that the player can have depends on the size of his/her army. That is, the more troops able to keep guard, the more prisoners it can carry. ip_ambush|Ambush ip_ambush_text|The ambushing skill allows you to set up ambushes.^ From the camp game menu, choose to set up an ambush. You will be told the current nature of your ambush, and if you are attacked, you will have the choice to launch the ambush.^ Ambushes can have devastating positive or negative effects. ip_sneaking|Sneaking ip_sneaking_text|The sneaking skill allows you to sneak. From the camp game menu, choose to sneak. Sneaking will reduce your speed.^^However, if you are the attacker, you might have, according to you sneaking check, some combat bonus (but not as great as you would have for an ambush). ip_entrenchment|Camp Entrenchment ip_entrenchment_text|When your army sets up camp for the night, you are given the option to entrench your camp site. An entrenched camp site is a temporarily fortified position using terrain and pickets as a defensive barrier. Armies composed mostly of cavalry units will get little benefit from entrenching. Armies comprised mostly of foot soldiers will find that entrenchment will give them a significant advantage over cavalry units. Soldiers very much dislike digging holes and planting pickets, so you will suffer a small morale penalty when choosing this option.^^If you choose not to entrench your camp site, you will be at a disadvantage if attacked while camping. Your camp may be over run and plundered. Items in your inventory may be looted or destroyed in the battle. An entrenchment that has not been over run receives the benefit of multiple ammunition reloads for the troops. A normal camp site gets no such benefit.^^In order to entrench your position you will need tools, time, and skill. Tools can be purchased at many of the towns within the Known World, and one set must be in your inventory in order to entrench. The time required to entrench is based upon the number of soldiers in your army and your parties skill in engineering. A small band of warriors with no skill in engineering will take days to entrench a camp site. An army of 30 or more with a few points in engineering can accomplish this in just a few hours.^^When you complete the entrenchment, a circle of pickets will surround your camp. This entrenchment will remain in place for approximately three days after leaving the entrenchment. You can leave and return to the entrenchment during this time without having to do any more digging or planting of pickets, thus avoiding any morale penalty. This makes an entrenched site an excellent base of operations for sieges or incursions into enemy territory. ip_siege_warfare|Siege Warfare ip_siege_warfare_text| One of the things missed in Warband was completely realistic siege warfare. A World of Ice and Fire exploits this to the fullest. Now when the player besieges a settlement two paths can be taken to subjugate the place by debilitation (hunger, diseases ...) and by assault.^^In the first case, the player's mission is to encircle the settlement (you need 200 or more men) and prevent it from receiving supplies or reinforcements. At the same time various actions can be performed to undermine morale, spread disease or destroy food reserves of the settlement. This type of action will take longer, but also prevent a large number of casualties.^^In the second case direct action is taken, provided assault equipment is available (ladders, battering ram, ramps, mantlets ...) or offensive actions (wearing down the defenders, burning their houses and walls ...). This is when the player feels ready to launch a full-scale assault to conquer the settlement. This type of action has the advantage that the place can be vanquished in a short amount of time, but usually at a very high cost of lives.^^In addition to the above, a new system of assault involving both types of siege tactics is also available. When the settlement has a port, the player may equip a fleet and block the port. The player can then choose to continue the siege until the surrender by debilitation, or lead an assault by sea.^^The complexity and characteristics of the new siege system is long, and the best thing is to discover and develop strategies for yourself. Welcome to Realistic Siege Warfare. ip_sea_travel|Sea Travel ip_sea_travel_text|Ferries at various harbours on the world map transport your party between two stations. While this is cheap when your party is small, it becomes more expensive with party size.^^To travel longer distances on the sea, one may travel from one port town to another. This can be initiated from the town menu or by talking to the shipwright in the port part of the town scene. Similar to ferries, this service becomes more expensive with party size.^^Once you have your own ship, you may embark from the port it is in by clicking on 'Sail from port' in the town menu. You will return to the map, but this time at sea on your ship. Sea travel then works much like land travel.^^There are two different ways to get back on land. You can either click on a port or use a landing point. To find a landing point, travel closely along the coast or right click on your party and select 'find closest landing point.' As with ports, click on the landing point to disembark. In either case, your ships will remain at the position where you landed.^^If your party's size is greater than the capacity of your ships, you won't be able to embark. In this case, you can establish troop quarters (Camp menu) at your current position and another troop quarters at your target position, then transport your army step by step between both quarters.^^When travelling by sea on the campaign map, you can always check the current weather. After clicking on the 'Camp' button, current conditions are shown on the left side. If the weather conditions change, you will be notified by a message in the lower left corner of the screen.^^On the one hand, windy weather is good for the speed of your ships on the campaign map and in sea battles. On the other hand, the chance that it will damage your ships also increases. Damage worsens the condition of a ship, slowing it or even destroying when the condition reaches 'Dangerous.' You may check the conditions of your ships by clicking on 'Camp' and then on 'Fleet.'^^Finally, the weather also determines the behaviour of ships in battle. This can always be checked beforehand by clicking 'Camp' and then on 'Check location.'^^Sea travel is dangerous and can lower the morale of your troops. When this happens, you will be notified by a message. Troops especially dislike spending the night on the water. Therefore, consider plotting your route to make landfall by night. If morale on the sea gets too low, troops may mutiny. This ca be somewhat reversed if the player chooses Ironborn as his culture when he created his character.^^Some troops like Sailors and certain Ironborn troops are experienced seamen and will increase the travel speed of your ships on the campaign map. You can check the effect on the left side of the camp menu.^^If there is more than one ship in your fleet, the speed of the fleet is determined by its slowest ship. However, as soon as you have more than one ship in your fleet, you can split the fleet. To do so, travel close to a shore. Then click on 'Camp', 'Fleet' and finally on 'Leave ship at shore' to leave the slower ship(s) there. To bring ships together again, one needs to bring them all to a port. To get a overview of all your ships at their location, click on 'Character' and then on 'Ships.' ip_sea_battle|Sea Battle ip_sea_battle_text|At some point after starting to travel on the sea, you will participate in a naval battle.^^First of all, you need to know how to control your ship. You can give the command to row forward, fast forward, backwards, or stay. The up and down arrow keys switch between these commands. You can also give the command to go straight, starboard, hard starboard, port or hard port. The left and right arrow keys switch between these commands.^^Current commands are represented by arrows around the representation of your ship in the upper right corner. Press Enter to set the sail and Backspace to get a tactical view of the scene. Try these commands to get a feeling for steering a ship and the effect of the wind.^^As soon as you get close enough to an enemy ship, boarding will commence. The ships are lashed together and the fight starts.^If you are lucky, you may capture the enemy flagship after winning the fight.^^In a sea battle where you have several ships, you can give a 'stand ground' or 'charge' command to your ships, which are assigned to the ninth 'division.' The first troops in your army list will be together with you on the flagship. The other troops will be in the remaining ships. One can change one's flagship in a port or while camping on the sea.^^With a reasonably large fleet, one may attack towns from their sea sides. To do so, simply click on the enemy port town and you will have option to attack it once you reach it without first disembarking. ip_ship_info|Ships ip_ship_info_text|Sooner or later, you'll want to invest in a ship. There are several reasons to do this. Over the long term, it is the cheapest form of sea travel. It gives you complete freedom in movement on the sea. It opens new opportunities for trading and raiding.^^On the other hand, there are downsides. First of all, a ship is expensive, and you will have to save up some money to afford one. Furthermore, a ship can carry only a limited amount of troops.^^Another important consideration is speed. With a faster ship, you will more successfully catch or flee from other ships. The speed of a ship is determined by its type and condition.^^Finally the wood used for ship construction affects its durability. While ships made of oak wood are very durable, ships made of Ash wood need to be repaired more often.^^When you feel ready to buy a ship, click on 'See the ships' in the town menu of a port town or talk to the shipwright. Port towns can have up to three ships for sale, but sometimes none are available. The type and amount of ships offered changes over time. To see your ship, you can click on 'See the ships' in the town menu or walk to its pier.^^In a port, one may customize the sail of a ship or paint any ship made of oak. There is one special sail which is reserved for the ships of the player. It can be changed with a dedicated graphic editor. For further information, see the 'Your Custom Sails' folder among the files of this mod.^^Once you have a ship, the shipwright will interact with you in a different way and won't hesitate to offer advice. Shipwrights also offer to custom build ships. Better ships may require special materials that you will need to obtain and bring with you. Better ships also require more time for their construction and the more talented shipwrights in Ironborn ports. The first seven ships you have built can be named freely in the ship customization menu.^ ip_wounds|Wounds ip_wounds_text|The player may receive specific, debilitating wounds in battle. Maesters in larger towns will treat these wounds for a price, after which they will heal within a few days. Any negative effects will then be removed.^^If a wound is not treated after some time, it will change to a scar, and the negative effects will then become permanent. ip_skills|Skills and Attributes ip_skills_text|When creating or developing a character in A World of Ice and Fire, one has to pay attention to the many skills and attributes. Skills like persuasion and leadership are essential for trading, wages, lord and lady interaction, and forced conversion. Attributes such as intelligence and charisma are also essential in these activities, but will also affect your ability to marry or lead people.^^There are three important skills for the sea 'Sailing Master,' 'Navigation' and 'Looting.'^^One's Sailing Master level determines the amount of ships one can command. Level one allows up to two ships. Seven ships are the maximum at the Sailing Master level of four.^^The Navigation skill allows one to travel faster on the sea. It is the naval equivalent of the Pathfinding skill on land (which, by the way, will not help on the sea).^^A higher Looting skill results in a higher chance of capturing enemy ships.^ ip_division_placement|Division Placement ip_division_placement_text|When ONE division is selected, the centre of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. Placement is overridden for any division the player chooses to personally head through the Formations Options menu.^^If the camp menu game option is set, divisions will rotate to face the enemy. Otherwise, they will maintain the facing that the player had when they were placed. ip_AWoIaF_formations|Battle Keys and Orders ip_AWoIaF_formations_text|Advanced Formations active with F4 in Battle, then ^F4 - Form ranks - with best troops up front,^F7 - Form square - no particular order,^F5 - Form shield wall - ranks with shields in front and longer weapons in back,^F6 - Form wedge - with best troops up front,^F8 - Break any current formation,^^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times.^Memorize Division Placement and Formation active with F2 in Battle, then ^F7 - Memorize relative position to player and formation,^F8 - Revert to default relative position to player and formation,^^Orders active with F5 in Battle, then ^F5 or Key Z - Order 'use onehand weapons',^F6 or Key T - Order 'use twohands and polearms weapons',^F7 or Key N - Order 'use ranged weapons',^F8 or Key O - Order 'don't use shields',^^Hold-F1 on an enemy division - and the divisions you have selected will attack it,^^Others ^key U - Battlecry (encourage your wounded troop's) - You need to have the 'Natural Leader' trait,^key B - Warcry (scare away enemies surrounding you) - You need to have the 'Warrior' trait,^key T - Use Fire arrows (your troops will light their arrows. Used for sieges and ship battles only),^Key H - Use to call your horse in battle,^key F6 - Skirmish order (your troops avoid the enemy, moving away as the enemy approaches),^key F9 - Order beginning or ending volley fire for archers,^Right Click + Left Click - Shield Bash. ip_wolf_companion|Wolf/Dog Companion ip_wolf_companion_text|On the battlefield, your wolf/dog is placed in division 9. The skills and abilities of your wolf/dog companion can be improved by giving him good food. ip_quarters|Quarters ip_quarters_text|Quarters allow you leave some of your troops at a particular location on the map. You can have up to two quarters.^^There are several scenarios which make quarters useful ^- If you need to travel on a boat, but you can't afford to pay passage for all your troops^- If the capacity of your fleet isn't big enough to transport all your troops at the same time^- If you want to sneak into a town^- If you want to travel faster over the world map ip_special_troops|Special Troops ip_special_troops_text|There are various special troops in A World of Ice and Fire that allow you to reap extra stats depending on the amount you have in your party.^^Below you can see the number needed ^^Hornmen^1+ = + 1 tactics^10+ = + 2 tactics^30+ = + 3 tactics^^Standard Bearers^1+ = + 1 leadership^10+ = + 2 leadership^30+ = + 3 leadership^^Religious Troops^1+ = + 1 surgery^10+ = + 2 surgery^30+ = + 3 surgery^^Vet Ironborn Reaver^5+ = + 1 looting^10+ = + 2 looting^40+ = + 3 looting^^Shepherd^1+ = + 1 foraging^10+ = + 2 foraging^30+ = + 3 foraging^^Unsullied^10+ = + 1 tactics^30+ = + 2 tactics^100+ = + 3 tactics^^Spy^5+ = + 1 spotting^10+ = + 2 spotting ip_wiki_and_forums|A World of Ice and Fire Wiki and Forums ip_wiki_and_forums_text|Don't forget to visit our wiki and forums for further information on this mod^- Forums https //www.aworldoficeandfire.co.uk/forum^- Wiki https //aworldoficeandfire.co.uk/wiki^- Patreon Page https //www.patreon.com/awoiaf^- Twitter @therealproduno^- YouTube https //www.youtube.com/user/produno^- ModDB Page https //www.moddb.com/mods/a-world-of-ice-and-fire ip_credits|Credits ip_credits_text|Please visit https //aworldoficeandfire.co.uk/wiki/index.php/Credits to see a full list of credits.